As can be seen from the Gartner Hype Cycle, AR lags VR a little on the slope of productivity, yet it is clear that the technologies have navigated the hype cycle in tandem. There is a very real distinction between the wider adoptions of AR and VR; whereas VR has generally been driven by entertainment applications particularly in relation to gaming, the adoption of AR is increasingly being driven by the workplace. We'll be looking at some examples of how AR, VR and MR (Mixed Reality) are being used in the workplace environment at the Autumn Workshop (10/11 September), and particularly how they are being used to drive better collaboration and productivity.
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The Innovation Network (KIN) is a members only community, however this blog reflects musings and interests of the KIN Facilitators and members that may be of interest to the wider world.
Monday, 3 September 2018
Enabling Technology Announcement: Gartner Hype Cycle for AR and VR
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