Wednesday, 28 November 2018

Innovation and turf wars

I have this quotation from James Martin on the wall of my home office, from my time as a battle-scarred project manager.



'Coping (with a disaster) is visible and dramatic. Prevention is unpopular, because it usually means changing something that is not yet failing; it is thankless, because the only testimony of its effectiveness is a non-event'.

The same could be said of organisations, particularly successful ones, that struggle with the adoption of innovative ideas. In July 2018 the Harvard Business Review reported on a survey that looked at blockers to innovation in large organisations and concluded:

'Change-makers trying to conduct experiments are rarely greeted with open arms — especially when they’re working on an idea that may cannibalise stable businesses or upend today’s distribution model'.

I witnessed a perfect example from in the early days of retail outlet stores. A large, hugely successful multi-national retailer wanted to experiment with this store format in the UK. A bright, young high-flyer was chosen by the CEO to lead this innovation, given a substantial budget and told he could have the pick of the bunch to join his small team. Having cherry-picked individuals and assembled resources, a two store trial was started. It was an abject innovation failure. Not because of the concept or execution, but because of turf-wars and resentment by other senior managers. 

The report charted the factors that leaders thought that most stymied innovation. Top of the pile, unsurprisingly, were cultural issues (politics and turf wars are symptomatic of cultural mores). One factor that appears to be missing is attitude to risk. It's not clear whether this was because survey recipients were not offered 'tolerance to risk' as an option, or it wasn't considered by them to be a major factor. From my discussions with many organisational leaders, most successful innovative organisations have an overt policy towards risk and its attendant inevitable misses.
The KPMG sponsored report (excerpt available here) goes into some detail about the negative actors and barriers to innovation. It is worth looking at each for your own organisation or division and what mitigations you can put in place for each. As with all cultural issues, particularly 'politics and turf wars' the only way to effect change is through leadership action and modelling behaviour. 












Innovation Announcement: Designing your ideal KIN Innovation masterclass...

We are planning a KIN Innovation Practice Masterclass in the first half of 2019.
Andrew Pope of Innosis has offered to run a one-day event on the following topics.
We would like to know which you would like to hear about the most, so that Andrew can plan a day that best meets your needs. 
Email me your views gary.colet@mail.wbs.ac.uk


1. Building self-organising teams for innovation

Hierarchies and control as an organisational technique inhibit the potential for innovation in workplace teams. Empowering teams to sense, respond and act underpins active collaboration and pre-conditions for innovative teams, especially in complex working environments.

2. Designing digital (social platform) innovation strategies

Commonly used in medium and large organisations, enterprise social networks offer a unique opportunity to connect workforces to business needs and market drivers. However, digital social innovation requires an understanding of what engages us on social networks as well as how to create appropriate content for these channels to ensure any innovation strategy will have a greater chance of success.

3. Building collaborative behaviours that underpin innovation

Innovation that arrives from structured or spontaneous means is largely served by active collaboration between people and teams. Understanding what makes good teams thrive and how to start creative conversations is essential when planning innovation programs, campaigns and actions.

4. Mapping innovation facilitation to virtual channels


Facilitating innovation involves setting an environment and starting conversations that promote ideation. Here we explore the different focus that virtual channels require to compensate for the lack of in-person interaction.

Friday, 16 November 2018

Designing your ideal KIN Innovation masterclass

We are planning a new Innovation Network Masterclass in Q1 2019.
Andrew Pope of Innosis has offered to run a one-day event on the following topics.

KIN members are invited to let us know what's most important to you in setting up and running an effective innovation practice. Let us know your preference, so we can create the most valuable agenda for the event. 
gary.colet@mail.wbs.ac.uk

1. Building self-organising teams for innovation
Hierarchies and control as an organisational technique inhibit the potential for innovation in workplace teams. Empowering teams to sense, respond and act underpins active collaboration and pre-conditions for innovative teams, especially in complex working environments.

2. Designing digital (social platform) innovation strategies

Commonly used in medium and large organisations, enterprise social networks offer a unique opportunity to connect workforces to business needs and market drivers. However, digital social innovation requires an understanding of what engages us on social networks as well as how to create appropriate content for these channels to ensure any innovation strategy will have a greater chance of success.

3. Building collaborative behaviours that underpin innovation

Innovation that arrives from structured or spontaneous means is largely served by active collaboration between people and teams. Understanding what makes good teams thrive and how to start creative conversations is essential when planning innovation programs, campaigns and actions.

4. Mapping innovation facilitation to virtual channels
Facilitating innovation involves setting an environment and starting conversations that promote ideation. Here we explore the different focus that virtual channels require to compensate for the lack of in-person interaction.